Software Engineer
Sorbet Soft
Architected modular backend systems in GameMaker for an unannounced title (entity movement, item logic, map interactions, and combat lifecycle hooks), then built 250+ content definitions on top of them spanning equipment, enemies, map interactables, and playable heroes. Separately built the game’s interactive map screen. Now focused on QA, running structured playtest and defect-reporting passes on studio main title Side Quest Chronicles ahead of its Steam demo.
- GameMaker Studio
- GML
- Git